Community and his Art

Fan-art, your art. Everything is valid, expand your imagination.

The community has been a crucial part of the development of the game. We have been asking and getting feedback from the community in Discord, Reddit, Github and others while creating it. We have shared all details of every patch or updated with semver (, all this information is in each release of every project in Github. This is why we trust that transparency around the game will keep our community strong and growing every day. open-source and community-driven as the root of the project


All art created could generate NFT Tokens and buyers where to exchange them for AO Libre tokens (AOL) or other tokens.

Creators will not need any technical skills, like how to deploy smart contracts or an NFT. We will provide the paths, so creators can do what they do best: create.

Everything is valuable. It does not matter if the art is part of the story, plain text used by the game or community, helping grow the lore of the game or a meme like this:

You can find more of these comics (each time you refresh the page a new one appears) Or a more elaborate illustration like this one:

In-game designs

You can send us assets for the game, bodies, amours, swords, wherever you want, we will give you Ao Libre tokens (AOL) for your work, also you can choose to select the balance on the item. (max-min defence or attack, among others)


AO Libre or the community, if it desires, will host events periodically, where the community will take part and participate in raffles, being able to win real items, in-game items and AO Libre tokens (AOL).

Beta Testers

Every new product needs to be tested, and there is no better tester than your community to do it. Every month, we will open a proposal to add new Beta Testers that will have the benefit to test the latest version of the game and give feedback before it is released.

Content creators will also have many chances to be part of the Beta community. If you are one of them, you might be interested in what we will describe in the next article.

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